PROJECT: Modeled and performed preliminary mapping of 3D objects and environments for Activision's Zork: Nemesis CD-ROM game.
SOFTWARE: 3D Studio R4, Photoshop
SCOPE: Created dozens of props and environments. My share of the images shown above (L-R): Asylum Catwalks: All modeling and most textures, except the floor. Boiler Room: Pipes and valves, pump and cistern. Castle (C): Foo Dog Cannon. Torture Chamber (R): Rack, wheel of pain, Codyfier, cage, and iron monsieur.
NOTES: After initial in-house ramp-up, completed balance of work at my home office. While I provided mapping for all mesh, in many cases dedicated mappers did additional texture work to the rooms and objects.Images (L-R) by Hainke and Giambruno, Ramierz and Giambruno,
Mark Giambruno, Horowitz and Giambruno ©1996 Activision