PROJECT: Creative Director on Mechadeus' Critical Path CD-ROM game.
SOFTWARE: Word, 3D Studio R4 (DOS)
SCOPE: Pre-production: Took charge of project overall, worked with others to develop the concept. Collaborated on and edited the script. Production: Worked with wardrobe and propmaster on costume design and physical props. Post-production: Managed the artists creating models and animation, designed and modeled the interface, lit many of the 3D environments, animated some scenes and wrote the game manuals.
NOTES: Mondo's first game project, conceived over the Memorial Day weekend and delivered in early September so that Media Vision could have product for Christmas.